Paper Time Machines
by Maurice W. Suckling
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About This Book
James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for
Our Review
This book explores how historical board games serve as interactive time machines, examining everything from military simulations to games about political, diplomatic, and economic history. It moves beyond simple entertainment to analyze how layered paper components—maps, counters, and rulebooks—can become powerful conduits for understanding complex historical forces. The author provides a critical framework for dissecting how game mechanics shape our perception of the past, making it essential reading for anyone who has ever questioned the assumptions baked into their favorite historical game. This is a deep dive into the philosophy and craft of designing games that don't just represent history, but actively engage with it.
Its focus on critical game design offers a toolkit for creators and players to evaluate the historical arguments embedded within game systems. It’s particularly valuable for serious board game enthusiasts, history buffs, and aspiring designers who want to move beyond surface-level themes. By framing games as interpretative acts rather than neutral simulations, the book challenges readers to see their tabletop as a dynamic space for historical debate. You'll never look at a box of cardboard chits the same way again after understanding its potential as a scholarly and imaginative time-travel device.
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